| PlayStation 3 | |
|---|---|
| Manufacturer | Sony Computer Entertainment |
| Type | Video game console |
| Generation | Seventh generation era |
| First available | |
| CPU | 3.2 GHz Cell Broadband Engine with 1 PPE and 7 SPEs |
| GPU | NVIDIA-SCEI "RSX" |
| Media | BD-ROM DVD-ROM CD-ROM Super Audio CD |
| System storage | 20 or 60 GB hard drive |
| Online service | PlayStation Network |
| Units sold | Worldwide: 1.65 million+ (see below) (as of January 28, 2007) (as of March 4, 2007) NA 1 million shipped[6] (as of January 7, 2007) |
| Predecessor | PlayStation 2 |
|
|
|---|
| First generation |
| Magnavox Odyssey • PONG • Coleco Telstar |
| Early second generation |
| Atari 2600 • Interton VC 4000 • Odyssey² • Intellivision |
| Later second generation |
| Atari 5200 • ColecoVision • Emerson Arcadia 2001 • Vectrex |
| Third generation |
| NES • Master System • Atari 7800 |
| Fourth generation |
| TurboGrafx-16 • Genesis • Neo Geo • SNES |
| Fifth generation |
| 3DO • Amiga CD32 • Jaguar • Saturn • PlayStation • Nintendo 64 |
| Sixth generation |
| Dreamcast • PlayStation 2 • GameCube • Xbox |
| Seventh generation |
| Xbox 360 • PlayStation 3 • Wii |
PlayStation 3 (プレイステーション3, Pureisutēshon Surī?, trademarked PLAYSTATION®3,[7] commonly abbreviated PS3) is Sony Computer Entertainment's third video game console. It is the successor to the PlayStation and PlayStation 2. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.
The console was released on November 11, 2006, in Japan; November 17, 2006, in the United States, Canada, Mexico, Hong Kong and Taiwan; and on March 7, 2007 in Singapore. It will be released on March 22, 2007 in the Middle East, and March 23, 2007[3] in Europe and Australia. It is available in two initial configurations, the 20 GB Basic model and the 60 GB Premium model.
Contents[hide] |
Sony officially unveiled the PlayStation 3 to the public on May 16, 2005, during the 2005 E3 conference. A functional version of the console was not present at E3 2005 nor the Tokyo Game Show in September 2005, although at both events demonstrations were held on devkits (e.g. Metal Gear Solid 4: Guns of the Patriots) and comparable PC hardware, and video footage based on the predicted PlayStation 3 specifications was also shown (e.g. Mobile Suit Gundam).[8] It was not until E3 2006 that games were shown on actual PlayStation 3 systems. At E3 2005, Sony said the PlayStation 3 would have two HDMI and three Ethernet ports. This was later reduced to one of each, presumably to cut costs. The PS3 is capable of HD video output at resolutions of up to 1080p (1920 by 1080 progressive). The PS3 is the only console with a built-in "high-definition" optical drive — both models come with a Blu-ray drive that runs at 2x speed.[9] In preparation for launch, Sony demonstrated 27 playable PS3 titles during the Tokyo Game Show in September 2006 on final hardware.[10]
In what could be its first big advertising campaign, the PlayStation 3 was featured in the advertising boards of 16 stadiums across Europe, during Matchday 1 of the UEFA Champions League 2006–2007 Group Stage, on September 12, 2006 and September 13, 2006. However, on the other group stage matchdays, the advertising was replaced by PSP, perhaps as a result of the system's launch delay. The PS3 advertising returned for the First Knockout Stage Matchday (Matchday 7), on February 20, 2007 and February 21, 2007, as the console nears its new European launch date. Television advertisements also began airing in the United States, carrying the slogan "PLAY B3YOND - l l l 7." The 3 that replaces the E in "BEYOND" (an example of leet) hearkens back to the launch slogan of the PlayStation: "u r not e".
Originally, three ads aired for the console, none showcasing actual games. One simply featured a baby doll staring at the PS3 and making gestures and sounds — some of which is eerie laughter — as tears stream from its eyes. Another had the PS3, in the same white-walled setting, sitting across from a Rubik's cube, which suddenly levitated, solved itself, and exploded into colors on the four walls. The third ad used the same white backdrop and, unlike the other two ads, portrayed the motion-sensing controller by showing eggs rolling across the floor. There were also two ads between one and two minutes long, which used the same backdrop as the others, focusing on the capabilities of the Cell microprocessor and the Blu-ray Disc. Another advertisement starts off in the same setting before a wall bursts open and we are shown gameplay of Resistance: Fall of Man.
In the U.K. the main slogan used is 'This Is Living' branded across many marketing campaigns.
| Feature | Basic | Premium |
|---|---|---|
| Upgradeable hard drive | Yes, 20 GB | Yes, 60 GB |
| Blu-ray drive | Yes | Yes |
| HDMI port | Yes[11] | Yes |
| Bluetooth controller | Yes | Yes |
| Ethernet Cable | Yes | Yes |
| Chrome trim | No | Yes |
| Built-in Wi-Fi | No | Yes |
| Flash card readers | No | Yes |
The basic configuration of the console has a 20 GB internal hard drive. The "premium" version of the PlayStation 3 comes with an internal 60 GB 2.5" Serial ATA hard drive, IEEE 802.11b/g Wi-Fi connectivity, multiple flash memory card readers (SD/MultiMedia Card, CompactFlash, Memory Stick) and features a chrome-colored trim.[12] Both consoles now feature a silver-colored text logo on the top face of the system. The hard drive is upgradeable, using the standard Serial ATA interface. No official Wi-Fi or flash memory card adapters have yet been released by Sony, although plans for such add-ons are in place.[13] Nevertheless, as both models feature four USB 2.0 ports, wireless networking and flash memory card support can already be obtained through the use of widely available external USB adapters. No high-definition video cables are included; instead, a composite video/stereo audio cable ships with the system. While Sony has released an official PS3 component cable, their official PS2 component cables are compatible with the PS3, as both consoles use the same AV Multi Out jack.
| Region | Expected pricing at release | |||
|---|---|---|---|---|
| 20 GB | 60 GB | |||
| Local | US$ | Local | US$ | |
| JP¥49,980[11] |
$422 |
JP¥59,980 |
$507 | |
| US$499 | US$599 | |||
| C$599 |
$511 |
C$699 |
$596 | |
| HKD$3,180 |
$407 |
HKD$3,780 |
$484 | |
| NT$14,980 |
$455 |
NT$17,980 |
$546 | |
| TBC | GB£425 |
$822 | ||
(excluding Greece, Ireland and Finland) |
€499 |
$654 |
€599 |
$786 |
| 4295 DKK† |
$757 |
5495 DKK† |
$969 | |
| €529.99 |
$695 |
€629.99 |
$826 | |
| €550 |
$721 |
€650 |
$852 | |
| €559 |
$733 |
€659 |
$864 | |
| TBC | 5995 NOK† |
$973 | ||
| TBC | 5999 SEK† |
$845 | ||
| CHF 749 |
$608 |
CHF 899 |
$730 | |
| TBC | A$999.95 |
$781 | ||
| NZ$999† |
$691 |
NZ$1199.95 |
$830 | |
| TBC | S$799 |
$523 | ||
| MXN$8000 |
$718 |
MXN$10000 |
$898 | |
| PHP31000 |
$639 |
PHP42000 |
$866 | |
The PlayStation 3 was released in Japan on November 11, 2006, at 07:00. There were reports that many of the initial consoles were obtained by businessmen who paid mainly Chinese nationals to buy the console without any software[30] to resell on eBay. According to Media Create, 81,639 PS3 systems were sold within 24 hours of its introduction in Japan.[31] Sony has opted to go with an open pricing scheme for the 60 GB model, allowing retailers to set a price point themselves.[32]
The PlayStation 3 was released in North America on November 17, 2006. Reports of violence surrounding the release of the PS3 include a customer shot,[33] campers robbed at gunpoint,[34] customers shot in a drive-by shooting with BB guns,[35] and 60 campers fighting over 10 systems.[36] In California, two GameStop employees fabricated a robbery to cover up their own theft of several PlayStation 3 and four Xbox 360 consoles. The highest actual selling price on eBay for Playstation 3 was just over US$3200 on November 17, when presales were being conducted.
On January 25, 2007, Sony announced that the launch date for the Australian and European release of the PS3 will be March 23, 2007.[3] However, like the European launch, the Australian launch will only feature the 60 GB model for AU$999 (including GST). On March 5, 2007, Sony Gulf announced that the PS3 would launch in the United Arab Emirates on March 22 at AED 2,499 [37]for the 60 GB model, the only one available as with the other PAL releases.
The official Singaporean release was on the March 7, 2007,[28] with the price for the 60 GB version set at S$799, without any games. Sony Singapore opened pre-orders for a PS3 bundled with 2 games for S$963.[38]
The initial production cost is estimated to be US$805.85 for the 20 GB model and US$840.35 for the 60 GB model.[39]
On January 7, 2007, Sony confirmed they met their goal of shipping over 1 million units to North America.[6] Just over a week later, on January 16, 2007, Sony confirmed they had shipped 1 million units in Japan, bringing the worldwide total to 2 million shipped.[40]
In March 2007, the PS3 will be launched in the UK, Europe and New Zealand.
It is not yet easy to draw meaningful conclusions from early sales data. Some journalists have judged the relative ease with which it is possible to buy a PlayStation 3 in stores in America and Japan, compared with the scarcity of the Nintendo Wii, as evidence of lukewarm consumer demand for the console.[41] There have also been reports that some Japanese retailers are already discounting the console to stimulate demand.[42] Sony, however, has countered that comfortable levels of stock in store are evidence of its efficient supply chain.
The PlayStation 3 launched in North America and Japan with 15 titles by November 17, 2006. Resistance: Fall of Man had sold the most units after 5 days, and was heavily praised by many gaming websites, including GameSpot and IGN, who awarded it their PlayStation 3 Game of the Year award. Several planned launch titles were delayed, such as F.E.A.R. and The Elder Scrolls IV: Oblivion. The European release of the PlayStation 3 will launch with a further 22 titles, including Virtua Fighter 5, Splinter Cell: Double Agent and Enchanted Arms.
Major first party titles include MotorStorm, an off-road racing game; Heavenly Sword, an action-adventure game that won several awards at E3 2006; Killzone (working title), the sequel to the popular first-person shooter for the PlayStation 2; Eight Days, a third-person shooter and driving game; Lair, a fantasy adventure game that sees you take the role of a dragon rider; and Warhawk, a third-person flying shooter that makes extensive use of the PlayStation 3's SIXAXIS controller’s motion-sensing capabilities.
There is also an array of third party titles that are scheduled for release exclusive to the PlayStation 3, such as Metal Gear Solid 4: Guns of the Patriots, reportedly the final chapter of Hideo Kojima's tactical espionage epic; Devil May Cry 4, the third installment in Capcom’s fast-paced gun-slinging/sword-fighting series; Final Fantasy XIII and Final Fantasy Versus XIII, a dual installment of the hugely popular Square Enix role-playing franchise; Tekken 6, the continuation of the popular fighting series; and Heavy Rain, an innovative yet unorthodox adventure title from Quantic Dream.
The PlayStation 3 is based on open and publicly available application programming interfaces. Sony has selected several technologies and arranged several sublicensing agreements to create an advanced software development kit for developers. In addition, in 2005 Sony purchased SN Systems, a former provider of Microsoft Windows-based development tools for a variety of console platforms; including PlayStation 2, GameCube, PSP and Nintendo DS to create additional GNU development tools.[citation needed]
Open standards for OpenGL, matrix algorithms, and scene data are specified by the Khronos Group, and are intended to work with nVidia's Cg programming language. Scene data are stored with COLLADA v1.4, an open, XML-based file format.[43] Rendering uses PSGL, a modified version of OpenGL ES 1.0 (OpenGL ES 2.0 compliant except for the use of Cg instead of GLSL), with extensions specifically aimed at the PS3.[44] Other specifications include OpenMAX, a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations, and OpenVG, for hardware-accelerated 2D vector graphics. These specifications have GPL, free for any use, and/or commercial implementations by third parties.
Sublicensed technology includes complete game engines, physics libraries, and special libraries. Engines include Epic's Unreal engine 3.0. Physics libraries include AGEIA's PhysX SDK, NovodeX,[45] and Havok's physics and animation engines.[46] Other tools include Nvidia's Cg 1.5 (a C-like shading language, which HLSL was based upon), SpeedTree RT by Interactive Data Visualization, Inc. (high-quality virtual foliage in real time), and Kynogon's Kynapse 4.0 "large scale A.I.".[47]
Sony has considered using IPv6, the next generation of the Internet Protocol.[48]
Some titles, such as Genji: Days of the Blade and Ridge Racer 7, allow users to install 4–5 GB of game data to the hard drive, which dramatically improves load times. In Genji, for example, the cached data apparently reduces load times from 15 seconds to 4 seconds.[49]
Sony stated that every PlayStation and PlayStation 2 game that observes its respective system's TRC (Technical Requirements Checklist) would be playable on PS3 at launch. SCE president Ken Kutaragi asked developers to adhere to the TRC to facilitate compatibility with future PlayStations, stating that the company was having some difficulty getting backward compatibility with games that had not followed the TRCs. It has been confirmed (image) that initial PS3 units include the CPU/rasterizer combination chip used in the slim PS2 (EE+GS) to achieve backward compatibility.[50] European launch units will ship without this combination, instead relying on software emulation.[51] The backward compatibility function is region-locked.[52]
The PlayStation 3 does not include interfaces for legacy PlayStation peripherals, though IGN.com tested a legacy controller using a PS2-to-USB adapter, finding that it is compatible, though most other devices (such as the Guitar Hero controller) may not be compatible.[53] USB devices for PlayStation 2 may be compatible with PlayStation 3. The PS3 supports both the USB EyeToy camera/webcam and SOCOM Headset for video and voice chat. A memory card adapter is available so users can save their PS/PS2 data to a virtual memory card on the hard drive.[54] The PlayStation 3 can also use Memory Sticks to store save data for PlayStation and PlayStation 2 software.[55]
Initially, at launch, approximately 3% of Playstation and Playstation 2 titles had minor compatibility issues, such as dropped audio, freezes or controller malfunctions.[56] Popular games reported to have these glitches included Tekken 5 and Gran Turismo. Many games had also been reported to have problems with garbled or unreadable text on-screen and generally blurry image quality, but the January 24, 2007, firmware release, which updated the system to version 1.50, has fully resolved this issue.[57]
In line with Sony's original gameplan,[58] and in a recent press release by SCEE Europe, Sony stated that the PAL version of PS3 will utilize software emulation for PS2 backwards compatibility that was originally taken care of by dedicated chips. Phil Harrison has assured gamers that over 1000 PlayStation 2 (PS2) games will be playable on the PAL PS3.[59] In the same press release it is stated that 'some additional PS2 titles will become compatible ... through regular downloadable firmware updates'. David Reeves, President of SCEE Europe, stated that 'rather than concentrate on PS2 backwards compatibilityin the future, company resources will be increasingly focused on developing new games and entertainment features exclusively for PS3'. The press release also states that a list of compatible games 'will be available on 23rd March to meet launch day'.[60] When asked about whether this will applied to United States version, SCEE America stated they have no announcement regarding any hardware specification changes for PS3 in North America at this time.[61] There are reports from developers working on the emulation software, that the PS3 software emulation will include upscaling of Playstation and PS2 titles to HD resolutions 720p and perform FSAA image processing.[62]
Similar to the PlayStation Portable (PSP), Sony has added the ability for firmware updates to be downloaded and used on the PlayStation 3. The updates can be installed via System Update, HDD, or a Game that requires a firmware update.
The latest version of firmware for the US and Japanese PlayStation 3 is version 1.54, released February 28, 2007. This update allows zooming of images in the PS3’s chat feature and enables the use of any USB video class (UVC)-compatible webcam for video chat.[63]
The PlayStation 3 version of the Cross Media Bar (Xross Media Bar, or XMB) includes 8 categories of options. These include: Users, Settings, Photo, Music, Video, Game, Network and Friends (similar to the psp media bar). The PS3 includes the ability to store different user profiles, explore photos, play music and movies from the hard drive, compatibility for a USB Keyboard and Mouse, a full Internet browser and a Friends menu. Also, the PlayStation 3 adds the ability to multitask in ways such as listening to music while surfing the web or looking at pictures.[64] The PlayStation 3 XMB supports a variety of file formats (audio, image, video). Because PlayStation 3 is capable of running Linux, other formats can be played through the operating system, assuming the correct codec is present. In a separate demo Sony presented the "Marketplace" where users can buy and download music. The PS3 reserves 64 MB of RAM at all times for XMB functions.
The XMB's default background color changes depending on the current month of the year, and it changes brightness depending on the time of day.[citation needed]Q-Games Ltd, a small development company based in Kyoto, Japan, developed the graphics technology behind the XMB, its stylized background, and the built-in music visualizers. The PlayStation 3 uses a version of the NetFront browser by Access Co. as its internal web browser. It is the same browser used in the PSP (Sony-branded NetFront 2.81) with the same interface, menus and virtual keyboard. Sony has also worked with Stanford University to bring the Folding@home project to the PS3.[65] When downloaded, the program will run when the system is idle.
Sony has made an option in the XMB menu to install other operating systems.[66] Among other Linux distributions, Ubuntu, Fedora Core 5, Gentoo, Debian, and Yellow Dog have been run on the PS3.[67][68][69]
Sony currently implements a hypervisor restricting RSX access,[70] though the graphics are fast enough for emulation of some old systems. Linux has access to 6 of the 7 SPEs, and IBM provides an introduction to programming parallel applications on the PlayStation 3 [2].
| “ | Because we have plans for having Linux on board the PS3, we also recognize Linux programming activities… Other than game studios tied to official developer licenses, we had like to see various individuals participate in content creation for the PS3. | ” |
|
—on the presence of the Linux in the PS3.[71] | ||
In response to Microsoft's Xbox Live network, Sony announced a unified online service for the PlayStation 3 console at the 2006 PlayStation Business Briefing meeting in Tokyo. Sony has confirmed that the service will be always connected,[72] free and include multiplayer support. However, developers are permitted to charge a subscription fee, as is common with MMO games.
The Xfire client can be integrated into games to provide various match-making facilities, at a cost to the publisher.[73]
At the Tokyo Game Show on September 21, 2006, it was revealed that users will be able to download some of the thousands of PlayStation 1 and PlayStation 2 titles from the PlayStation Network for about $5 to $15, starting with those with the smallest game data. The reason to allow this kind of functionality is that Sony wants to allow the users to choose the games of their preference. Ken Kutaragi also announced functionality with other consoles, similar to Nintendo's Virtual Console, including confirmed Sega Genesis and TurboGrafx 16 functionality. However, Sega has replied that Sony has been too hasty with calling it a fact. Sega is currently reviewing the possibilities, but has not yet made a decision on it.[74]
The registration interface can only be accessed through the PS3 system interface.[75] The on-screen input method for the system is a T9 "dial pad" system (similar to writing a text message on a mobile phone) that predicts words as they are typed. This is the only method of input available out of the box (that is, without a compatible USB keyboard).[76] The predictive text does not predict any capitalized words, causing users that want to make use of this feature to input all words in lowercase and then go back and capitalize the first letters (if needed). An alternative is to add words to the system’s built-in predictive text dictionary; also, the unit automatically keeps track of any inputted terms.[76]
During the 2007 Game Developers Conference, Sony announced PlayStation Home, a new community based service for the PlayStation Network, which allows users to create an avatar character for their PlayStation 3 console. This avatar will get their own house, which can be adorned by items players can receive in several achievements. In the future the service will also expand, allowing players to have more sorts of clothing, as well as hold pets. Home will be a Second Life like experience with additional and will allow gamers everywhere to interact in a virtual world. Home will also act as a meeting place of sorts for players who want to play multiplayer games on the PlayStation 3.
The PlayStation Portable can connect with the PlayStation 3 in many ways, including in-game connectivity. For example, Formula One: Championship Edition, a racing game, was shown at E3 2006 using a PSP as a real-time rear-view mirror.[77] Although this feature did not make it in the final release, Sony confirmed that such connectivity between the two consoles remains an option for the future.[78] In addition, it is possible to download PlayStation 1 games to the PlayStation 3 from the PlayStation Store. These games are not playable on the PS3; however, they can be sent to a PSP, where they can then be played using the PSP's PlayStation Emulator.[79] Sony has been criticized for making this feature exclusive to the PSP, given the limited supply available compared to the number of PSP units on the market.[citation needed] However, the next firmware update 2.0 will allow PS1 games to be playable on the PS3.
Sony has also demonstrated the PSP playing back video content, including 1080p content from the PlayStation 3 hard disk across an ad-hoc wireless network. This feature is referred to as Remote Play.[80]
Given the computing capabilities of the machine, there is some interest in using PS3 to build supercomputers for high-performance computing[81] (the NCSA has already built a cluster based on the PlayStation 2).[82] Terra Soft Solutions has a version of Yellow Dog Linux for the PlayStation 3[83] and even sells PS3s with Linux pre-installed.[84] In addition, RapidMind is pushing their stream programming package for the PS3.[85]
Unless otherwise noted, the following specifications are based on a press release by Sony at the 2005 E3 Conference,[86] and slides from a Sony presentation at the 2006 Game Developer's Conference.[87]
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("STI"), is an implementation to dynamically assign physical processor cores to do different types of work independently. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs). A seventh runs in a special mode and is dedicated to aspects of the OS and security, and an eighth is disabled to improve production yields. The PPE, SPEs and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512-KB level 2 cache and one VMX vector unit. Each SPE is a RISC processor with 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256 KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2 TFLOPS.[86] PlayStation 3's Cell CPU achieves 204 GFLOPS single precision float and 15 GFLOPS double precision. The PS3 has 256 MB of Rambus XDR DRAM, clocked at CPU die speed.
The Cell microprocessor allows programmers to assign SPEs different work by running individual programs on them. Programmers may also arrange data flow in different ways, for example using parallel, pipelined or streamed processing data flow models. As an example for parallel processing performance gains, one core could work on decoding and multiplexing audio, another core may perform computations on realistic projectiles ballistics, while another might govern the activities of the main character. The programmer still has three more cores not yet assigned but the only remaining tasks are to collect the work performed and display the results on the screen. Since the program code on each SPE core is executed from its local store memory, much more Element Interconnect Bus bandwidth is available to transfers of work data. An obvious downside to this is that there is a 256-KB size restriction on SPE programs, which may present a challenge for certain programming tasks.
The Graphics Processing Unit is based on the NVIDIA G70 (previously known as NV47) architecture, which focuses on maximizing per-pixel computation in favor of raw pixel output. The GPU will make use of 256-MB GDDR3 VRAM clocked at 700 MHz and the XDR main memory via the CPU.
The PS3 supports numerous SDTV and HDTV resolutions (from 480i up to 1080p) and connectivity options (such as HDMI 1.3[88] and component video).[89] In terms of audio, the PS3 supports a number of formats, including 7.1 digital audio, Dolby TrueHD, and others; audio output is possible over stereo RCA cables (analog), optical digital cables, or HDMI. For the optical drive, a wide variety of DVD and CD formats are supported, as well as Blu-ray Discs. A 20 GB / 60 GB 2.5" SATA 150 hard disk is pre-installed. In the 60 GB configuration, flash memory can also be used — either Memory Stick, CompactFlash, or SD/MMC. For communication, the PS3 has one Gigabit Ethernet port, four USB 2.0 ports, and supports Bluetooth 2.0 EDR.
The console has many ventilation holes, a single large fan, and uses heat pipes. Physically, the PlayStation 3 is approximately 5 kg (11 lb), 32.5 cm (W) × 9.8 cm (H) × 27.4 cm (D) (12.8 in. × 3.9 in. × 10.8 in.).[12] The power supply is built into the console and a standard 3-pin IEC connector is present at the base of the console. All current PS3 power supplies are Universal 100V-240V/50–60 Hz and will work worldwide, external power markings only relate to the intended market area [citation needed]. The power consumption ranges from 150–200 watts during normal use.[90]
The PlayStation 3 SIXAXIS[91] is a controller that is nearly identical to that of the predecessor's DualShock 2. The SIXAXIS features finer analog sensitivity;[92] more trigger-like R2 and L2 buttons; a PS (“home”) button; and a USB mini-B port for charging the internal battery and for wired play. The PlayStation 3 supports up to 7 simultaneous controllers over Bluetooth.[12] The SIXAXIS is named for its ability to detect motion in the full six degrees. However, unlike the PlayStation 2's DualShock, the new controller has no vibration feature. The controller retails for US$49.99.
The PlayStation 3 Memory Card Adaptor is a device that allows data to be transferred from PlayStation and PlayStation 2 memory cards to the PlayStation 3's hard disk. The device has a cable that connects to the PS3's USB port on one end, and features a legacy PS2 memory card port on the other end. The adaptor is available at a price of US$14.99 in the United States and JP¥1500 (including tax) in Japan.
Using Bluetooth, the PlayStation 3 BD Remote allows users to easily control videos and music on Blu-ray Disc and DVD. In Japan, the device was available starting December 7, 2006, and costs JP¥3,800. The device is also currently available in North America for US$24.99.[93] However, the PS3 will accept signals only via its Bluetooth Remote, as the console does not have an infrared receiver. This prevents the use of universal remotes with the system. The Blu-ray Disc movie Talladega Nights: The Ballad of Ricky Bobby was included with the initial 400,000 release copies of the PS3 in North America,[94] while the first 500,000 European PlayStation Network activations after launch will receive a free copy of the Blu-Ray release of Casino Royale.[95]
Official PlayStation 3 HDMI cables retail for US$60. No HDMI cable is included with the PlayStation 3 system. An official component AV cable is available for US$24.99.
Initial reaction to the PlayStation 3 in the mainstream media has been very mixed. This section list some of the positive and negative reviews the PlayStation 3 has received.
Some commentators have praised the console’s technical ability; CNET, for example, awarded it a high score of 8.8 out of a possible 10 and voted it as their number one must-have gadget,[96] praising its robust graphical capabilities and stylish exterior design while criticizing its limited selection of available games.[97] "I think that Sony has made the best machine. It's the best piece of hardware, without question," says Dave Perry from development studio Shiny Entertainment. [98] Also, both Home Theater Magazine and Ultimate AV have given the console's Blu-ray playback very favorable reviews, stating that the quality of playback exceeds that of many current standalone Blu-ray and HD-DVD players.[99][100]
Other journalists have been sharply critical of the console, often citing its high price compared to other seventh-generation competitors (faulting its strategy of bundling the expensive Blu-ray format with the machine), as well as corporate arrogance from some Sony officials in pre- and post-launch statements. Todd Howard, the executive producer of Bethesda Softworks, in an interview with Electronic Gaming Monthly magazine criticised the Blu-Ray Disc drive’s read speed for being too slow: “Drive speed matters more to me than capacity, and Blu-ray is slower.”[101] Bethesda Softworks' Pete Hines however stated that "reports of data duplication on the PS3 Oblivion disc have been exaggerated."[102]
The PS3 was given the number eight spot on PC World magazine’s list of “The Top 21 Tech Screwups of 2006,” where it was criticized for being “Late, Expensive, and Incompatible.”[103]
The February 2007 issue of EGM featured a main story titled "BattleStation!" in which the magazine voiced much of the gamer, analyst, and developer criticism against the PS3. Much of the criticism contained by the article was previous criticisms bundled into one.[104]
On the 23rd of February 2007, a month before the EU and Australian launches of the console, Sony announced that the PAL region models would not have the 98% backwards compatibility which had been previously promised, and which was present in both the American and Japanese models. The system would use software emulation for backwards compatibility instead of including the Emotion Engine (the name given to the PS2's engine) in every model, most likely to cut down the high production costs. Sony stated that only a "very limited" number of PS2 titles would be backwards compatible. The announcement drew an infuriated reaction from those in the EU and Australia, who were already aware that they would paying a higher price for the PS3 than their American and Japanese counterparts, and who had been forced to wait several months longer than promised for the console to launch in PAL regions.
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